Project Conclusion

After analysing the data we are confident that our results corroborate our hypothesis. In almost every case the analysis is in line with our expectations, both Null hypotheses returned where expected and Alternative hypotheses where expected. Essentially, wherever we expected a ‘control’ value to demonstrate no difference between results (for example, level of Immersion between scenarios) we kept the Null hypothesis. This is very useful as for the most part our results are very consistent within the two groups and compared between the two groups. In one particularly compelling case we returned a Null hypothesis for players’ willingness to comfort the NPC. We had expected that the players would attempt to console our NPC early in the simulation, but this was not the case. This is something worthy of study in its own right; while players demonstrated that they liked and were engaged with our NPC, this did not extend to comforting or consoling her.

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Team Overview - Week 28

Week 28, Meeting 1:
Date: 15/12/2010
Time: 10:00pm until 10:25pm
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08


In this weeks meeting with Andrew and Amanda, the team received feedback on a couple of sections included in the final report. Both lecturers provided some excellent feedback, giving advice on how to  better word particular sections of the report and what elements we could add / alter to potentially receive higher grades. After the meeting, team members took into account all of the feedback given and amended the report where appropriate. 
 
Both Andrew and Amanda stressed that individual reports are also handed in after the Christmas break, advising team members to work with them over the upcoming three week holiday.

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Final Report Tasks

Tasks delagated to the following team members regarding the Team Final Report:

Stephen: Section 2 and Section 4 (Project Methodologies, Test Theory.)

Kyle: Section 2 and Section 4 (Literature Review, Evaluation Approach and Analysis of Results.)

Lewis: Section 3 (Design Rationale, NPC Design Template, 3D Environment, NPC and Level Scripting.)

Adam: Section 3 (Design Rationale, NPC Design Template, 3D Environment, NPC and Level Scripting.)

Lee: Section 2 and Section 4 (Project Overview, Hypothesis, Project Methodologies, Evaluation Approach and Analysis of Results.)

The remaining sections such as the Conclusion will be discussed as a team in a meeting after we've made sure everybody's sections are complete. You all will also be receiving emails of the report so far, pay attention to the contents page to so you know where your sections are.

Please make sure to update your version of the report in the version history at the bottom of the document. Also, please keep in contact with other team members over Christmas either via IM or E-Mails.

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Work Index - Updated!

As all of our group presentations have been performed, .pdf versions of each powerpoint slideshow have been included in the teams work index. Alongside this, all research performed in the testing and analysis phase has been added.

To view the teams work index page, either select 'work index' from the navigation bar at the top of this page or click here.

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Team Overview - Week 27

Week 27, Meeting 1:
Date: 08/12/2010


To allow more time for our data analysis, Andrew and Amanda cancelled the meeting this week while team members spent time working in C2-03. The Wednesday meetings are currently scheduled to return next week, with team members showing off an example of our group report work before the three week Christmas break.

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Team Overview - Week 26

To allow more time for our testing process, both University meetings were cancelled for this week. Meetings will resume as normal next Wednesday with the team performing a dry-run of our final milestone presentation. The presentation itself will take place on the following day, Thursday the 9th of December.

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Team Overview - Week 25

Week 25, Meeting 1:
Date: 24/11/2010
Time: 09:20pm until 09:40pm
Staff present: Amanda Dewhurst, Andrew Williams
Location: C2 – 08


This week with our meeting with Amanda and Andrew, we were given feedback on a piece of written documentation that was to be included in the groups final report. Both lecturers had lots of feedback to give and all of it was taken in into account and edited to be re-sent to Amanda the following day.

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Team Overview - Week 24

Week 24, Meeting 1:
Date: 17/11/2010

To allow for more time between the lecturers and the current Final Team Project starters, this weeks meeting with Andrew and Amanda was cancelled. The Wednesday meetings will resume at 9am next week with the team receiving feedback on one pages worth of written documentation.

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Team Overview - Week 23

Week 23, Meeting 1:
Date: 10/11/2010
Time: 10:00am until 10:25am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08

In our first meeting this week, the team spent time with Andrew and Amanda discussing the final team report. Both lecturers analysed the table of contents and gave some good feedback on items we could change to help leave us with a better report structure. 

We were also suggested to come back in two weeks time with a piece of written work, ideally around three or four paragraphs in length. This work would then be looked at by both lecturers and feedback will be given. The work is to be emailed to both Andrew and Amanda on the 23rd of November in preparation for the meeting the following morning. 

There is currently no meeting scheduled on the Wednesday next week, allowing the team more time to spend testing.

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Team Overview - Week 22

Week 22, Meeting 1:
Date: 03/11/2010
Time: 09:00am until 09:30am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08

In our first meeting this week, the team spent time performing a 'dry run' presentation to both Andrew and Amanda. Both lecturers seemed pleased with our performance and offered useful feedback with advice on what to tweak and improve ready for the assessed run on the 4th.

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Test Planning Document

As a part of the teams third Milestone and to help aid us during our upcoming testing phase, a twenty-two page document has been compiled discussing several factors of our test and the rationale behind them.

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Team Overview - Week 21

Week 21, Meeting 1:
Date: 27/10/2010
Time: 09:30am until 09:55am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08

In the first team meeting this week, Andrew and Amanda looked over our draft table of contents for the final report, providing feedback where appropriate. Both lecturers seemed generally pleased with the current table of contents and mentioned altering a couple of topics (such as the Test Theory and Critical Assessment sections) positions on the hierarchy. We also confirmed our next Milestone presentation with Andrew and Amanda, requesting a dry run presentation on the 3rd of November.

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Team Overview - Week 20

Week 20, Meeting 1:
Date: 20/10/2010

To allow for more time between the lecturers and the current Final Team Project starters, this weeks meeting with Andrew and Amanda was cancelled. The Wednesday meetings will resume at 9am next week with the team presenting the contents page of our final report to peers.

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Team Overview - Week 19

Week 19, Meeting 1:
Date: 13/10/2010
Time: 09:00am until 09:20am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08

Unfortunately, many team members were absent today due to a mix up of the meetings times and also due to one team member falling ill. Fortunately, one team member did attend and discussed with lecturers the current status of the team, the group and individual blogs and also the work required for the following week.

The team also met up later on in the day to discuss level building, urgent work that needs completing and also to prepare for the meeting with Brian and Phil the following day.

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Prototype - Scripting Demonstration

During the early stages of the project, a small test environment was created in the Valve 'Hammer Editor' in an attempt to showcase the teams scripting capabilities. This was done mainly to show off the skills team members already possess when working in Hammer, and in doing so helped us justify our choice of level editing software to peers.

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Discussion - Milestone III, Level Building, Research.

Hey guys,

Seeing as though we've just completed our Milestone II presentation, I thought I'd bring up a discussion post regarding the current Milestone III work. Currently, we're working on getting our test level to final state ready for the 3rd of November (which will be the date of our next dry run presentation.)

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Case Study - Human Emotions

As part of our process of creating an engaging non-playable character (NPC),a study into several human emotions has been performed.

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Team Overview - Week 18

Week 18, Meeting 1:
Date: 06/10/2010
Time: 11:00am until 11:20am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08

In today's team meeting, Andrew and Amanda gave some good advice regarding both the group and individual reports. The deadlines for both were given and all team members were de-briefed on what is to be required.

Andrew also brought to attention that if we're to present lecturers work during our team meetings, sending an email beforehand with the document as an attachment may be a good idea. This will help give lecturers more time to view the work completed and provide useful feedback.

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Team Overview - Week 17

Week 17, Meeting 1:
Date: 29/09/2010
Time: 11:15am until 11:40am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08

Our first meeting back after the summer break had the team giving both Andrew and Amanda a re-cap of our project and an overview of the work completed during summer. Both tutors gave good feedback and seemed to give us a generally positive response in regards to the project as a whole. For next week, Amanda has agreed to look over the research completed over the holidays and will give appropriate feedback during Week 19.

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Adam - Test Level Map - Offices

Here is the basic plan for my section of the alpha phase test level; the above ground offices.

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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk