Showing posts with label M5. Show all posts
Showing posts with label M5. Show all posts

Project Conclusion

After analysing the data we are confident that our results corroborate our hypothesis. In almost every case the analysis is in line with our expectations, both Null hypotheses returned where expected and Alternative hypotheses where expected. Essentially, wherever we expected a ‘control’ value to demonstrate no difference between results (for example, level of Immersion between scenarios) we kept the Null hypothesis. This is very useful as for the most part our results are very consistent within the two groups and compared between the two groups. In one particularly compelling case we returned a Null hypothesis for players’ willingness to comfort the NPC. We had expected that the players would attempt to console our NPC early in the simulation, but this was not the case. This is something worthy of study in its own right; while players demonstrated that they liked and were engaged with our NPC, this did not extend to comforting or consoling her.

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Team Overview - Week 28

Week 28, Meeting 1:
Date: 15/12/2010
Time: 10:00pm until 10:25pm
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08


In this weeks meeting with Andrew and Amanda, the team received feedback on a couple of sections included in the final report. Both lecturers provided some excellent feedback, giving advice on how to  better word particular sections of the report and what elements we could add / alter to potentially receive higher grades. After the meeting, team members took into account all of the feedback given and amended the report where appropriate. 
 
Both Andrew and Amanda stressed that individual reports are also handed in after the Christmas break, advising team members to work with them over the upcoming three week holiday.

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Team Overview - Week 27

Week 27, Meeting 1:
Date: 08/12/2010


To allow more time for our data analysis, Andrew and Amanda cancelled the meeting this week while team members spent time working in C2-03. The Wednesday meetings are currently scheduled to return next week, with team members showing off an example of our group report work before the three week Christmas break.

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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk