After analysing the data we are confident that our results corroborate our hypothesis. In almost every case the analysis is in line with our expectations, both Null hypotheses returned where expected and Alternative hypotheses where expected. Essentially, wherever we expected a ‘control’ value to demonstrate no difference between results (for example, level of Immersion between scenarios) we kept the Null hypothesis. This is very useful as for the most part our results are very consistent within the two groups and compared between the two groups. In one particularly compelling case we returned a Null hypothesis for players’ willingness to comfort the NPC. We had expected that the players would attempt to console our NPC early in the simulation, but this was not the case. This is something worthy of study in its own right; while players demonstrated that they liked and were engaged with our NPC, this did not extend to comforting or consoling her.
Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Blog Archive
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2010
(78)
- ► 07/02 - 14/02 (3)
- ► 14/02 - 21/02 (12)
- ► 21/02 - 28/02 (11)
- ► 28/02 - 07/03 (9)
- ► 14/03 - 21/03 (2)
- ► 21/03 - 28/03 (2)
- ► 28/03 - 04/04 (2)
- ► 04/04 - 11/04 (3)
- ► 18/04 - 25/04 (2)
- ► 25/04 - 02/05 (4)
- ► 02/05 - 09/05 (4)
- ► 09/05 - 16/05 (1)
- ► 23/05 - 30/05 (3)
- ► 30/05 - 06/06 (1)
- ► 20/06 - 27/06 (1)
- ► 26/09 - 03/10 (1)
- ► 03/10 - 10/10 (2)
- ► 10/10 - 17/10 (3)
- ► 17/10 - 24/10 (1)
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- ► 31/10 - 07/11 (2)
- ► 07/11 - 14/11 (1)
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- ► 21/11 - 28/11 (1)
- ► 28/11 - 05/12 (1)
- ► 05/12 - 12/12 (2)
- ► 12/12 - 19/12 (2)
Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk