Hey guys,
Seeing as though we've just completed our Milestone II presentation, I thought I'd bring up a discussion post regarding the current Milestone III work. Currently, we're working on getting our test level to final state ready for the 3rd of November (which will be the date of our next dry run presentation.)
Hello guys,
As it's the summer coming up and I know we're all willing to get things done during the break, I thought I'd create this post to aid in discussing who wants to be getting on with what. I know we have a rough plan on knowing what everyone is doing, but it can't hurt to share any more ideas you have in the comments below.
Personally, I'd like to spend some time writing up a few documents justifying our reasoning behind certain elements of our test, and also exploring the things we've considered whether we decide to include the in the final build or not. Studies such as the recently completed environmental ones would be a bonus too, but not entirely necessary.
Currently, work is taking place on our potential alpha build under Lewis' lead that is currently set for completion before the 25th of June. The Milestone 2 Presentation will take place the second week back of next semester, as decided in the previous meeting with Brian and Phil.
I'm sure we'll have far more to discuss after the verbal report on the 25th of May, though the majority of meeting time has been allocated towards discussion of summer work just lately, so we're all well aware of it.
See you soon!
Just a few quick heads up!
I recently completed a source analysis of a study Kyle found during the Easter Break. You can find it included in the post underneath this one along with the original source, and I advise you all to take a good look through it. In my opinion, it's the most important source found yet, as not only does it relate to our test, provide lots of useful information to keep in mind and cross reference to other research papers we've done, it also proves part of our hypothesis correct!
As part of the teams ongoing research, I've completed a short two page document analysing Katherine Isbister and Clifford Nass' study, 'Consistency of Personality in Interactive Characters.'
As part of our Level 3 Team Project Easter work, I've completed a short two page document discussing several ideas we could consider when producing our test artefact.
The document breaks down three mechanics; Interactive Dialogue, Weapon Exclusivity and an In-game Feedback system- providing an explanation of each, all stating how the mechanic would be used, why and what outcomes it would create.
Hey guys,
You may have noticed the new 'Index' button at the start of the navigation bar up above. Clicking this button will now direct users to a post containing links to all the work completed so far! The links included as of now head straight to our Box.net accounts, allowing tutors and assessors easy access to all our documentation and design work.
What this means is, it will have to be updated! Anyone is able to edit the post by entering the 'Posting', then 'Edit Posts' section on the Blogger Dashboard. When in the Edit Posts section, click the 'Work Index' tab located at the bottom of the 'Labels' bar on the left and then select 'Edit.'
The post doesn't necessarily have to be updated as soon as you've completed a piece of work- but it'd be nice team members add links to all their work that has been uploaded on Box.net at least once or twice before every milestone.
Can't go wrong with having a button on our home page leading to a massive list of all work completed so far, can we? =P
If you have any thoughts on the new Work Index page or any changes / problems that should be addressed, let me know in the comments below!
As part of the team's ongoing research, I've looked into testing methodology using the book "Game Usability: Advice from the experts for advancing the players experience" written by Katherine Isbister and Noah Schaffer as my source. I've created a two page document discussing the relevant information found in Chapters VII, IX and XV and given an insight as to how we can use the information gathered in testing of our own.
Who are we?
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Blog Archive
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk

