Showing posts with label Lee. Show all posts
Showing posts with label Lee. Show all posts

Test Planning Document

As a part of the teams third Milestone and to help aid us during our upcoming testing phase, a twenty-two page document has been compiled discussing several factors of our test and the rationale behind them.

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Discussion - Milestone III, Level Building, Research.

Hey guys,

Seeing as though we've just completed our Milestone II presentation, I thought I'd bring up a discussion post regarding the current Milestone III work. Currently, we're working on getting our test level to final state ready for the 3rd of November (which will be the date of our next dry run presentation.)

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Case Study - Human Emotions

As part of our process of creating an engaging non-playable character (NPC),a study into several human emotions has been performed.

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Discussion - Summer Plan

Hello guys,

As it's the summer coming up and I know we're all willing to get things done during the break, I thought I'd create this post to aid in discussing who wants to be getting on with what. I know we have a rough plan on knowing what everyone is doing, but it can't hurt to share any more ideas you have in the comments below.


Personally, I'd like to spend some time writing up a few documents justifying our reasoning behind certain elements of our test, and also exploring the things we've considered whether we decide to include the in the final build or not. Studies such as the recently completed environmental ones would be a bonus too, but not entirely necessary.

Currently, work is taking place on our potential alpha build under Lewis' lead that is currently set for completion before the 25th of June. The Milestone 2 Presentation will take place the second week back of next semester, as decided in the previous meeting with Brian and Phil.

I'm sure we'll have far more to discuss after the verbal report on the 25th of May, though the majority of meeting time has been allocated towards discussion of summer work just lately, so we're all well aware of it.

See you soon!

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Environment Study - Dead Air Office Complex (Left 4 Dead)



After reading Kyle's recent environment study on the secret base of Goldeneye, I decided perform an investigation of my own. I decided to look into another area of our test location, the beginning office section, and decided that the office complex found within Left 4 Dead's 'Dead Air' campaign would be an ideal candidate.

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Discussion - Related Tests, Absent Work and Weekly Overviews.

Just a few quick heads up!

I recently completed a source analysis of a study Kyle found during the Easter Break. You can find it included in the post underneath this one along with the original source, and I advise you all to take a good look through it. In my opinion, it's the most important source found yet, as not only does it relate to our test, provide lots of useful information to keep in mind and cross reference to other research papers we've done, it also proves part of our hypothesis correct!

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Source Analysis - Consistency Of Personality In Interactive Characters (K. Isbister, C. Nass)

As part of the teams ongoing research, I've completed a short two page document analysing Katherine Isbister and Clifford Nass' study, 'Consistency of Personality in Interactive Characters.'

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Test Ideas And Breakdown - Lee

As part of our Level 3 Team Project Easter work, I've completed a short two page document discussing several ideas we could consider when producing our test artefact.

The document breaks down three mechanics; Interactive Dialogue, Weapon Exclusivity and an In-game Feedback system- providing an explanation of each, all stating how the mechanic would be used, why and what outcomes it would create.

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Discussion - Work Index

Hey guys,
You may have noticed the new 'Index' button at the start of the navigation bar up above. Clicking this button will now direct users to a post containing links to all the work completed so far! The links included as of now head straight to our Box.net accounts, allowing tutors and assessors easy access to all our documentation and design work.

What this means is, it will have to be updated! Anyone is able to edit the post by entering the 'Posting', then 'Edit Posts' section on the Blogger Dashboard. When in the Edit Posts section, click the 'Work Index' tab located at the bottom of the 'Labels' bar on the left and then select 'Edit.'

The post doesn't necessarily have to be updated as soon as you've completed a piece of work- but it'd be nice team members add links to all their work that has been uploaded on Box.net at least once or twice before every milestone.

Can't go wrong with having a button on our home page leading to a massive list of all work completed so far, can we? =P

If you have any thoughts on the new Work Index page or any changes / problems that should be addressed, let me know in the comments below!

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Research - Analysis Of Characters Within Fable II

As part of the teams ongoing research, I have performed an analysis of non-playable characters found within the Xbox 360 title, Fable II. The five page document discusses NPC archetypes and stereotypes, compares the characteristics of certain NPCs to others and provides an analytical insight into their roles.

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Project Methodology – Analysis and Discussion

As part of the teams research this week, I set the task of writing a document looking into Project Methodology. Software development processes Scrum, Waterfall, Agile, Spiral and Iterative are mentioned, with a short explanation as to what each one is along with some examples of how the process can be used and whether or not it would be useful to us. The report concludes saying the team would benefit most from the Scrum process, making good use of its two to four week sprints and frequent meetings.

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Source Analysis - Game Usability (K. Isbister, N. Schaffer)

As part of the team's ongoing research, I've looked into testing methodology using the book "Game Usability: Advice from the experts for advancing the players experience" written by Katherine Isbister and Noah Schaffer as my source. I've created a two page document discussing the relevant information found in Chapters VII, IX and XV and given an insight as to how we can use the information gathered in testing of our own.

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Source Analysis - Better Game Characters By Design (K. Isbister)

As part of the teams research into non-playable characters in games, I borrowed the book 'Better Games Characters by Design' written by Katherine Isbister. I've created a three page document analysing certain areas of the source that are relevant to our project.

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Character Study - Frank Fontaine (Bioshock)



As part of the teams research into existing compelling NPC's found within games I've completed a small four page case study on Frank Fontaine, an antagonist found within first person shooter, Bioshock.

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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk