Showing posts with label Week 18. Show all posts
Showing posts with label Week 18. Show all posts
Hey guys,
Seeing as though we've just completed our Milestone II presentation, I thought I'd bring up a discussion post regarding the current Milestone III work. Currently, we're working on getting our test level to final state ready for the 3rd of November (which will be the date of our next dry run presentation.)
As part of our process of creating an engaging non-playable character (NPC),a study into several human emotions has been performed.
Saturday, October 09, 2010
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Labels:
Case Study,
Lee,
Research,
Test Planning,
Week 18
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Week 18, Meeting 1:
Date: 06/10/2010
Time: 11:00am until 11:20am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08
In today's team meeting, Andrew and Amanda gave some good advice regarding both the group and individual reports. The deadlines for both were given and all team members were de-briefed on what is to be required.
Andrew also brought to attention that if we're to present lecturers work during our team meetings, sending an email beforehand with the document as an attachment may be a good idea. This will help give lecturers more time to view the work completed and provide useful feedback.
Andrew also brought to attention that if we're to present lecturers work during our team meetings, sending an email beforehand with the document as an attachment may be a good idea. This will help give lecturers more time to view the work completed and provide useful feedback.
Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
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2010
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk