Week 12, Meeting 1:
Date: 27/04/2010
Time: 12:00pm until 12:20pm
Staff present: Claire Brierley
Location: C2 – 04a
This week's meeting with Claire had the team talking through our Milestone I presentation and discussing the work completed over Easter. We received feedback from Claire on the subject of Milestone I, and also discussed what we were to prepare for next weeks meeting.
Items addressed:
i. Easter Work.
ii. Milestone I Presentation.
iii. Feedback.
iv. Work Preparation.
Week 12, Meeting 2:
Date: 30/04/2010
Time: 01:00pm until 01:30pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a
Individual Week 12 Logs:
Kyle - http://dysc.blogspot.com/2010/10/week-xii-overview.html
Lee - http://las1gcc.blogspot.com/2010/04/level-3-team-project-week-12.html
Adam -
Lewis -
Steve - http://austinfable.blogspot.com/2010/05/steve-week-12.html
Links to individual blogs will be added into this post by members once their weekly journal is complete.
Considering the nature and intention of our test I thought it may be useful to examine examples of betrayal done well in video games. To this end I decided to do an analysis of betrayal through looking at the Legacy of Kain series, which can be found here.
Considering that we want our betrayal to work out, having a realistic one to draw from may be useful.
If this one turns out to be useful there are plenty more examples in the series that can be analyzed later.
Just a few quick heads up!
I recently completed a source analysis of a study Kyle found during the Easter Break. You can find it included in the post underneath this one along with the original source, and I advise you all to take a good look through it. In my opinion, it's the most important source found yet, as not only does it relate to our test, provide lots of useful information to keep in mind and cross reference to other research papers we've done, it also proves part of our hypothesis correct!
As part of the teams ongoing research, I've completed a short two page document analysing Katherine Isbister and Clifford Nass' study, 'Consistency of Personality in Interactive Characters.'
Who are we?
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk