Work Index

Below is a list of all work completed for the Level 3 Team Project unit:

Team Fable Source Bible

Assessments:
Design Document, Pitch and Plan
 
Test Planning Documentation
Pitch and Plan Presentation
Milestone I Presentation - Research
Milestone II Presentation - Level Design
Milestone III Presentation - Test Planning
Milestone IV Presentation - Final Artefact
Milestone V Presentation - Analysis and Conclusion 
Case Studies: 
01. Human Emotion - Empathy and Sympathy
02. Human Emotion - Empathy, Chivalry and Sympathy 
Character Studies:
Character Study - Elika (Prince of Persia)

Character Study - Frank Fontaine (Bioshock)
Character Study - Miranda Lawson (Mass Effect 2)
Character Study - Loghain Mac Tir (Dragon Age)
Character Study - The Gman (Half Life 2)

Other Characterisation:
Analysis Of Characters Within Fable II
Analysis Of Characters Within Warhammer 40,000
Comic-Book Characterisation & Personality Theory
NPCs And Visual Information [Part 1]
NPCs And Visual Information [Part 2]

Source Analysis:
Better Games Characters By Design (K. Isbister)

Consistency  of Personality in Interactive Characters (K. Isbister, C. Nass)
Creating Emotions in Games: The Craft and Art of Emotioneering (D. Freeman)
Game Usability: Advice From The Experts For Advancing The Player Experience (K. Isbister & N. Schaffer)
Gender-Inclusive Games Design (S. Graner Ray)
Game Story And Character Development (M. Krawczyk & J. Novak)
Chris Crawford On Interactive Storytelling (C. Crawford)
The Art of Game Characters (L. Hartas)

Understanding Emotions (K. Oatley, D. Kelt, J.M. Jenkins)
The Silent Language (E. Hall)
Games Design Complete (P. O'Luanaigh)
Environment Studies:
Environment Study - GoldenEye's Janus Syndicate Base
Environment Study - Left 4 Dead's 'Dead Air' Office Complex
Other Research:
Kyle Cherry - Project Skills Assignment 2
Adam Parker - Project Skills Assignment 2
Adam Parker - Project Skills Poster
Project Methodology Report
Research Exercise - Dragon Age Survey
Research Exercise - Personality Modelling


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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk