Showing posts with label M1. Show all posts
Showing posts with label M1. Show all posts

Team Overview - Week 12

Week 12, Meeting 1:
Date: 27/04/2010
Time: 12:00pm until 12:20pm
Staff present: Claire Brierley
Location: C2 – 04a

This week's meeting with Claire had the team talking through our Milestone I presentation and discussing the work completed over Easter. We received feedback from Claire on the subject of Milestone I, and also discussed what we were to prepare for next weeks meeting.

Items addressed:
i. Easter Work.
ii. Milestone I Presentation.
iii. Feedback.
iv. Work Preparation.

Week 12, Meeting 2:
Date: 30/04/2010

Time: 01:00pm until 01:30pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a

This weeks meet up with Brian and Phil had the team presenting the summation of Milestone I. Both lectures gave feedback on the work shown, mainly criticising both the wording of our hypothesis and the lack of research papers presented to them in presentation format rather than in a document.

Individual Week 12 Logs:
Kyle - http://dysc.blogspot.com/2010/10/week-xii-overview.html
Lee - http://las1gcc.blogspot.com/2010/04/level-3-team-project-week-12.html
Adam -
Lewis -
Steve - http://austinfable.blogspot.com/2010/05/steve-week-12.html

Links to individual blogs will be added into this post by members once their weekly journal is complete.

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Team Overview - Week 11

Week 11, Meeting 1:
Cancelled due to lecturer absence.

Week 11, Meeting 2:
Date: 23/04/2010

Time: 01:00pm until 01:30pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a

This week's meeting with Brian and Phil had the team discussing work completed over Easter and our plans for the Milestone 1 Presentation next week. As both Claire and Amanda were away, our refined methods as to how we were going to record test data was pitched to Brian and Phil, with feedback given for each.

The main issue we faced was concerning how we were to gather metrics by using Steam Demo files. Our current method, measuring from the eye, would not give as accurate results as desired. This lead us to discuss other ways we could record this data, such as with heat maps or triggers. The team also spoke about the testing environment, with both lecturers giving suggestions as to how we could help test subjects feel more comfortable. This would ultimately have the empathy they show towards our NPC clearer, as a relaxed environment can help players convey more accurate emotions.

Items addressed:
i. Easter Work.
ii. Feedback.
iii. Test Ideas.
iv. Data Collection.
v. Metrics.
vi. Testing Environment.

Individual Week 11 Logs:
Kyle - http://dysc.blogspot.com/2010/10/week-xi-overview.html
Lee - http://las1gcc.blogspot.com/2010/04/level-3-team-project-week-11.html
Adam -
Lewis -
Steve - http://austinfable.blogspot.com/2010/04/steve-easter-week-8-10-week-11.html

Links to individual blogs will be added into this post by members once their weekly journal is complete.

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Team Overview - Easter (Weeks 8-10)

During the three week Easter break, team members were set several tasks to complete for the week commencing the 19th of April. The tasks mainly consisted of writing up ideas for what we should include in our test and to have researched existing investigations of a similar nature to ours. Outstanding work was also and posted on the blog either before or during the weekend meeting post the meet up with Claire and Amanda on the 20th of April.

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Team Overview - Week 7

Week 7, Meeting 1:
Date: 23/03/2010

Time: 12:00pm until 12:45pm
Staff present: Claire Brierley, Amanda Dewhurst
Location: C2 – 04a

This weeks meeting with Claire and Amanda saw a lot of discussion regarding the groups project test. Both Claire and Amanda gave advice on what we need to consider and refine ready for discussion once the group returns after the three week Easter break. We decided to hopefully have our test in final state by the week returning, with research into existing tests of a similar nature being completed during the short holiday.

Items addressed:
i. Pitch Presentation.
ii. Feedback.
iii. Test Ideas.

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Team Overview - Week 6

Week 6, Meeting 1:
Date: 16/03/2010

Time: 12:00pm until 12:45pm
Staff present: Claire Brierley, Amanda Dewhurst
Location: C2 – 04a

This weeks meeting with Claire and Amanda had the group performing a 'dry run' presentation, along with engaging in discussion in regards to feedback on the Design Document and the upcoming Pitch Presentation at the end of the week. The feedback we received was on the most part, positive. Claire and Amanda brought up some interesting points, all of which the team plan to address before the Milestone 1 presentation on the 30th of April.

Items addressed:
i. Design Document, Pitch and Plan.
ii. Feedback.
iii. 'Dry Run' Presentation.

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Team Overview - Week 5

Week 5, Meeting 1:
Date: 09/03/2010

Time: 12:00pm until 12:40pm
Staff present: Claire Brierley
Location: C2 – 04a

This weeks meeting with Claire saw group members discussing the design document, pitch and plan along with the going over of Presentation details ready for the following week.

Items addressed:
i. Design Document, Pitch and Plan.
ii. Feedback.
iii. Presentation Details.

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Team Overview - Week 4

Week 4, Meeting 1:
Date: 02/03/2010

Time: 12:00pm until 12:45pm
Staff present: Claire Brierley, Amanda Dewhurst
Location: C2 – 04a

This weeks meeting with Claire and Amanda saw all five group members engaging in discussion on our hypothesis and testing. Both Claire and Amanda shared their thoughts on our current test, giving advice on what to use and what not to use. Our Half-Life 2 demonstration was also shown, generating some very positive responses from both lecturers.

Items addressed:
i. Feedback.
ii. Planned Tests.
iii. Predicted Outcomes.
iv. Technical Demonstration.

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Team Overview - Week 3

Week 3, Meeting 1:
Date: 23/02/2010

Time: 02:00pm until 02:30pm
Staff present: Claire Brierley, Amanda Dewhurst
Location: C2 – 04a

A meeting took place at 02:00pm on the 23rd of February with project supervisors, Claire Brierley and Amanda Dewhurst. All five members of the team attended and several items regarding the project were discussed. We were given feedback on research performed in Week 2 and spoke about our project goals and the variables we're to be considering.

Items addressed:
i. Feedback.
ii. Hypothesis.
iii. Goals.

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Team Overview - Week 2

Week 2, Meeting 1:
Date: 16/02/2010
Time: 01:55pm until 02:20pm
Staff present: Claire Brierley
Location: C2 – 04a

A meeting took place at 01:55pm on the 16th of February with project supervisor, Claire Brierley. All five members of the team attended and several items regarding the project were discussed. We spoke about the research we had performed so far, the online blog and how the team had been working up until now.

Items addressed:
i. Existing Research.
ii. Further Research.
iii. Blog.
iv. Team structure.

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Team Overview - Week 1

Week 1, Meeting 1:
Date: 09/02/2010
Time: 01:45pm until 02:10pm
Staff present: Claire Brierley
Location: C2 – 04a

A meeting took place at 01:45pm on the 9th of February with project supervisor, Claire Brierley. All five members of the team attended and several items regarding the unit and project were discussed. We spoke about each of the group members individual roles, if they were happy with those roles and about any initial ideas we had for our project question and how we could solve it.

Items addressed:
i. Group Members.
ii. Project Proposal.
iii. Initial ideas.
iv. Team structure.
v. Goals for following week.

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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk