Week 3, Meeting 1:
Date: 23/02/2010
Time: 02:00pm until 02:30pm
Staff present: Claire Brierley, Amanda Dewhurst
Location: C2 – 04a
A meeting took place at 02:00pm on the 23rd of February with project supervisors, Claire Brierley and Amanda Dewhurst. All five members of the team attended and several items regarding the project were discussed. We were given feedback on research performed in Week 2 and spoke about our project goals and the variables we're to be considering.
Items addressed:
i. Feedback.
ii. Hypothesis.
iii. Goals.
Week 3, Meeting 2:
Date: 26/02/2010
Time: 01:00pm until 01:35pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a
In our second team meeting this week we spoke with Brian and Phil about five main points concerning our project. We discussed work completed in the previous week and the sources used, with Brian suggesting several others worth looking into for further reading. Phil spoke about character speech and what we need to consider in regards to it, also touching upon the possible tests we've considered for our final testing artefact.
Items addressed:
i. Existing Research.
ii. Sources.
iii. Character Speech.
iv. A 'day in the life of' test.
v. Possible tests.
Individual Week 3 Logs:
Kyle - http://dysc.blogspot.com/2010/02/week-iii-overview.html
Lee - http://las1gcc.blogspot.com/2010/02/level-3-team-project-week-2_27.html
Adam - http://ajp1gcc.blogspot.com/2010/02/week-3-overview.html
Lewis - http://lrm1gccteamproject.blogspot.com/2010/03/week-3-stuff.html
Steve - http://austinfable.blogspot.com/2010/03/steve-week-3.html
0 comments to "Team Overview - Week 3"
Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Blog Archive
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▼
2010
(78)
- ► 07/02 - 14/02 (3)
- ► 14/02 - 21/02 (12)
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▼
21/02 - 28/02
(11)
- Source Analysis - Game Usability (K. Isbister, N. ...
- Research - NPCs and Visual Information (Part 1)
- Character Study - Alistair (Dragon Age: Origins)
- Source Analysis - Gender-Inclusive Games Design (S...
- Project Methodology – Analysis and Discussion
- Source Analysis - The Art of Game Characters (L. H...
- Discussion - Source organisation [cont.]
- Source Analysis - Understanding Emotions (K. Oatle...
- Source Analysis - Chris Crawford On Interactive St...
- Research - Comic-Book Characterisation & Personali...
- Team Overview - Week 3
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk
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