Team Overview - Week 1

Week 1, Meeting 1:
Date: 09/02/2010
Time: 01:45pm until 02:10pm
Staff present: Claire Brierley
Location: C2 – 04a

A meeting took place at 01:45pm on the 9th of February with project supervisor, Claire Brierley. All five members of the team attended and several items regarding the unit and project were discussed. We spoke about each of the group members individual roles, if they were happy with those roles and about any initial ideas we had for our project question and how we could solve it.

Items addressed:
i. Group Members.
ii. Project Proposal.
iii. Initial ideas.
iv. Team structure.
v. Goals for following week.

Week 1, Meeting 2:
Date: 12/02/2010
Time: 01:00pm until 01:30pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a

In our first meeting with Brian and Phil we spoke about project management and the first six or so weeks of work time. Phil gave some advice on research, encouraging the team to look up several books in the library as research and phrases such as 'Scrumm' online to help with project development. Brian talked about what's expected from us and what we should expect from each other. The marking scheme was also discussed with more information on milestones given. All five team members were present.

Items addressed:
i. Project Management.
ii. Project Milestones.
iii. Marking Scheme.
iv. Research.
v. Work completed so far.

Individual Week 1 Logs:

Kyle - http://dysc.blogspot.com/2010/02/week-1-overview.html
Lee - http://las1gcc.blogspot.com/2010/02/level-3-team-project-week-1.html
Adam - http://ajp1gcc.blogspot.com/2010/02/week-1-overview.html
Lewis - http://lrm1gccteamproject.blogspot.com/2010/02/first.html
Steve - http://austinfable.blogspot.com/2010/02/first-2-weeks.html


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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk