Week 4, Meeting 1:
Date: 02/03/2010
Time: 12:00pm until 12:45pm
Staff present: Claire Brierley, Amanda Dewhurst
Location: C2 – 04a
This weeks meeting with Claire and Amanda saw all five group members engaging in discussion on our hypothesis and testing. Both Claire and Amanda shared their thoughts on our current test, giving advice on what to use and what not to use. Our Half-Life 2 demonstration was also shown, generating some very positive responses from both lecturers.
Items addressed:
i. Feedback.
ii. Planned Tests.
iii. Predicted Outcomes.
iv. Technical Demonstration.
Week 4, Meeting 2:
Date: 05/03/2010
Time: 01:00pm until 01:30pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a
In our second team meeting this week we spoke with Brian and Phil about our final test and the question we're proposing.
Items addressed:
i. Feedback.
ii. Technical Demonstration.
iii. Project Questions.
iv. Possible tests.
Individual Week 4 Logs:
Kyle - http://dysc.blogspot.com/2010/03/week-iv-overview.html
Lee - http://las1gcc.blogspot.com/2010/03/level-3-team-project-week-4.html
Adam - http://ajp1gcc.blogspot.com/2010/03/week-4-overview.html
Lewis - http://lrm1gccteamproject.blogspot.com/2010/09/weeks-4-6.html
Steve - http://austinfable.blogspot.com/2010/03/steve-week-4.html
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Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Blog Archive
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▼
2010
(78)
- ► 07/02 - 14/02 (3)
- ► 14/02 - 21/02 (12)
- ► 21/02 - 28/02 (11)
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28/02 - 07/03
(9)
- Research - NPCs and Visual Information (Part 2)
- Character Study - Miranda Lawson (Mass Effect 2)
- Research Exercise 1 - Personality Modelling
- Research - Analysis Of Characters Within Fable II
- Source Analysis - Game Design Complete (P. O’Luana...
- Research Exercise 2 - Dragon Age Survey
- Discussion - Work Index
- Research - Analysis Of Characters In Warhammer 40,000
- Team Overview - Week 4
- ► 14/03 - 21/03 (2)
- ► 21/03 - 28/03 (2)
- ► 28/03 - 04/04 (2)
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2011
(1)
- ► 16/01 - 23/01 (1)
Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk
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