Assessment - Design Document, Pitch and Plan

As part of our project research and initial planning, the team was asked to complete a 3000 word design document ready for hand-in on the 9th of March. We split the document up into three 'phases', the Design, Pitch and Plan. Each member of the team made a contribution to at least one of the three sections.


We received feedback regarding the document from Claire and Amanda on the 16th of March, with our printed copy being handed back over to us with the inclusion of written comments added by both peers.

The team is generally happy with our document and the feedback generated by it. We feel that the Design Document will be referred back too during the course of our project, with it becoming a crucial asset during the production of our test.

To view the full 3000 page document in .PDF format, click here.


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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk