As part of the teams research into non-playable characters in games, I borrowed the book 'Better Games Characters by Design' written by Katherine Isbister. I've created a three page document analysing certain areas of the source that are relevant to our project.
"Better Game Characters by Design’ by Katharine Isbister has been a very useful source for finding out information on NPCs within games and how players react to them depending on a variety of different variables. Reading this book has helped us to look deeper into many aspects of characters within games and a lot of examples and suggestions given by the author must be taken on-board if our characters are to be convincing and realistic."
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Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Blog Archive
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2010
(78)
- ► 07/02 - 14/02 (3)
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14/02 - 21/02
(12)
- Template - Design Document
- Source Analysis - Game Story & Character Developme...
- Character Study - Frank Fontaine (Bioshock)
- Character Study - The Gman (Half Life 2)
- Source Analysis - Better Game Characters By Design...
- Discussion - More succinct case studies?
- Discussion - Source organisation?
- Source Analysis - Creating Emotion in Games (D. Fr...
- Template - Possible Tests
- Character Study - Loghain Mac Tir (Dragon Age: Ori...
- Character Study - Elika (Prince of Persia)
- Team Overview - Week 2
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2011
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk
