Week 20, Meeting 1:
Date: 20/10/2010
To allow for more time between the lecturers and the current Final Team Project starters, this weeks meeting with Andrew and Amanda was cancelled. The Wednesday meetings will resume at 9am next week with the team presenting the contents page of our final report to peers.
Week 20, Meeting 2:
Date: 21/10/2010
Time: 02:30pm until 03:00pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 08
In this weeks meeting with Brian and Phil, the team discussed the two upcoming milestone deadlines along with the work that was to be handed in for them.
Brian was presented with the current version of our Testing Plan and provided useful feedback on what should be altered and how it can be improved. Phil spoke about the possibility of adding in a flow chart, something that would act as a clear visual aid of the testing process as a whole. The team walked away with this feedback in mind and plans on getting the testing documentation nearer a final state in time for next weeks meeting.
Items addressed:
i. Work Completed.
ii. Test Plan Documentation.
iii. Level Design Documentation.
iv. Future Presentations.
v. Test Process.
Individual Week 20 Logs:
Kyle -
Lee - http://las1gcc.blogspot.com/2010/10/level-3-team-project-week-20.html
Adam -
Lewis -
Steve - http://austinfable.blogspot.com/2010/10/steve-week-20.html
Links to individual blogs will be added into this post by members once their weekly journal is complete.
0 comments to "Team Overview - Week 20"
Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk
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