Team Overview - Week 21

Week 21, Meeting 1:
Date: 27/10/2010
Time: 09:30am until 09:55am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08

In the first team meeting this week, Andrew and Amanda looked over our draft table of contents for the final report, providing feedback where appropriate. Both lecturers seemed generally pleased with the current table of contents and mentioned altering a couple of topics (such as the Test Theory and Critical Assessment sections) positions on the hierarchy. We also confirmed our next Milestone presentation with Andrew and Amanda, requesting a dry run presentation on the 3rd of November.

Items addressed:
i. Final Team Project Report.
ii. Milestone III Presentation.
iii. Data Analysis.

Week 21, Meeting 2:
Date: 28/10/2010

Time: 02:30pm until 02:50pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 08

In the teams second meeting this week, discussion with Brian and Phil was made regarding the Milestone III presentation. Phil mentioned, as it's now getting close to our testing phase, to consider the ethics of our test and to download and fill in an RE1 form. This form must be handed in before our testing can take place, outlining what we're testing for and what test candidates will be going through during the test process.

Items addressed:
i. Milestone III Presentation.
ii. Test Ethics.
iii. Test Planning Documentation.

Individual Week 21 Logs:
Kyle -
Lee - http://las1gcc.blogspot.com/2010/10/level-3-team-project-week-21.html
Adam -
Lewis -
Steve -

Links to individual blogs will be added into this post by members once their weekly journal is complete.


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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk