Tasks delagated to the following team members regarding the Team Final Report:
Stephen: Section 2 and Section 4 (Project Methodologies, Test Theory.)
Kyle: Section 2 and Section 4 (Literature Review, Evaluation Approach and Analysis of Results.)
Lewis: Section 3 (Design Rationale, NPC Design Template, 3D Environment, NPC and Level Scripting.)
Adam: Section 3 (Design Rationale, NPC Design Template, 3D Environment, NPC and Level Scripting.)
Lee: Section 2 and Section 4 (Project Overview, Hypothesis, Project Methodologies, Evaluation Approach and Analysis of Results.)
The remaining sections such as the Conclusion will be discussed as a team in a meeting after we've made sure everybody's sections are complete. You all will also be receiving emails of the report so far, pay attention to the contents page to so you know where your sections are.
Please make sure to update your version of the report in the version history at the bottom of the document. Also, please keep in contact with other team members over Christmas either via IM or E-Mails.
The remaining sections such as the Conclusion will be discussed as a team in a meeting after we've made sure everybody's sections are complete. You all will also be receiving emails of the report so far, pay attention to the contents page to so you know where your sections are.
Please make sure to update your version of the report in the version history at the bottom of the document. Also, please keep in contact with other team members over Christmas either via IM or E-Mails.
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Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk
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