Week 17, Meeting 1:
Date: 29/09/2010
Time: 11:15am until 11:40am
Staff present: Andrew Williams, Amanda Dewhurst
Location: C2 – 08
Our first meeting back after the summer break had the team giving both Andrew and Amanda a re-cap of our project and an overview of the work completed during summer. Both tutors gave good feedback and seemed to give us a generally positive response in regards to the project as a whole. For next week, Amanda has agreed to look over the research completed over the holidays and will give appropriate feedback during Week 19.
Items addressed:
i. Project Re-cap.
ii. Team and Individual Blogs.
iii. Summer Work.
Week 17, Meeting 2:
Date: 30/09/2010
Time: 02:30pm until 03:00pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 08
The first meeting back with Brian and Phil had the team discussing work completed over summer and the Milestone II Presentation which is to take place next week. We re-capped our current testing methodologies, with Phil giving advice on preparing questionnaires and also mentioning another possible way we could measure engagement- by using distractions.
Items addressed:
i. Summer Work.
ii. Testing Methodologies.
iii. Milestone II Presentation.
Individual Week 17 Logs:
Kyle - http://dysc.blogspot.com/2010/10/week-xvii-overview.html
Lee - http://las1gcc.blogspot.com/2010/09/level-3-team-project-week-17.html
Adam -
Lewis -
Steve - http://austinfable.blogspot.com/2010/09/steve-week-17.html
Links to individual blogs will be added into this post by members once their weekly journal is complete.
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Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk
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