Week 14, Meeting 1:
Date: 11/05/2010
Time: 12:00pm until 12:10pm
Staff present: Andrew Williams
Location: C2 – 04a
As Claire and Amanda are absent for both week fourteen and fifteen, the team met up with Andrew Williams to discuss work completed on the project so far. This first meeting saw team members giving Andrew a quick synopsis on the project, with further discussion on what are planning on testing, how and all of the work completed thus far. A very positive response was given with encouragement to continue working over the summer period.
Items addressed:
i. Project Summary.
ii. Hypothesis.
iii. Work Completed.
Week 15, Meeting 1:
Date: 18/05/2010
Time: 12:00pm until 12:10pm
Staff present: Andrew Williams
Location: C2 – 04a
The teams final meeting with Andrew Williams had much discussion regarding consistency in our test and how we were going to manage the project throughout the summer period. Discussion into the 'themes' of our environment were made, with the team considering 'cleaning up' textures from existing Source games for use in our test.
Items addressed:
i. Level Consistency.
ii. Summer Plan.
Week 14, Meeting 2:
Date: 14/05/2010
Time: 01:00pm until 01:20pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a
Items addressed:
i. Work Completed.
ii. Team Structure.
Week 15, Meeting 2:
Date: 21/05/2010
Time: 01:00pm until 01:30pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a
Items addressed:
i. Milestone 2 Update.
ii. Summer Plan.
Individual Week 14 and 15 Logs:
Kyle - Part 01 / Part 02
Lee - http://las1gcc.blogspot.com/2010/05/level-3-team-project-week-14-and-week.html
Adam -
Lewis -
Steve - http://austinfable.blogspot.com/2010/09/steve-week-14-week-15.html
Links to individual blogs will be added into this post by members once their weekly journal is complete.
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Who are we?
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Blog Archive
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk
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