Team Overview - Week 13

Week 13, Meeting 1:
Date: 04/05/2010
Time: 12:00pm until 12:30pm
Staff present: Claire Brierley
Location: C2 – 04a

This week's meeting with Claire had the team talking about Milestone II and our meeting plans for the upcoming weeks. We also discussed summer work and the verbal report at the end of May.

Items addressed:
i. Milestone I Presentation.
ii. Meeting Plan.
iii. Work Preparation.

Week 13, Meeting 2:
Date: 07/05/2010

Time: 01:00pm until 01:30pm
Staff present: Brian Morris, Phil Carlisle
Location: C2 – 04a

The meeting with Brian and Phil this week had the team discussing a number of things, with feedback on last weeks Presentation taking up most of the discussion. The group went over what went right and what went wrong, taking feedback in so that the next Milstone Presentations can be even better.

Upcoming Milestones were discussed, with Brian and Phil telling us that it was unusual to have Milestone deadlines throughout summer, despite us already stating this in our Pitch and Plan documentation. We also discussed the test and what physical work we'd have complete by the end of Milestone II.

Items addressed:
i. Milestone I Presentation.
ii. Feedback.
iii. Meeting Plan.
iv. Milestone Plan.
v. Summer Work.
vi. Milestone II.

Individual Week 13 Logs:
Kyle - http://dysc.blogspot.com/2010/10/week-xiii-overview.html
Lee - http://las1gcc.blogspot.com/2010/05/level-3-team-project-week-13.html
Adam -
Lewis -
Steve - http://austinfable.blogspot.com/2010/05/steve-week-13.html

Links to individual blogs will be added into this post by members once their weekly journal is complete.


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Who are we?

Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.

All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.

What is our aim?

Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.

By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.

What are our roles?

The team roles are as follows:

Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.

Despite having specific lead roles, all members in the group will contribute to all areas of the project.

Contact

  • Kyle Cherry - kc1gcc@bolton.ac.uk
  • Lee Sparkes - las1gcc@bolton.ac.uk
  • Lewis Morgan - lrm1gcc@bolton.ac.uk
  • Adam Parker - ajp1gcc@bolton.ac.uk
  • Stephen Austin - swa1gcc@bolton.ac.uk