The full downloadable .pdf version can be found here
As we build up a list of sources, I think we'd be best to find some way of organising them.
Should we list by quality/how useful the source is? Or by the field of the source?
Like Lewis said, we'll have quite a few by week ten (or even week three at this rate) so we should figure this out beforehand. Character and Game case studies break easily enough into their own sections, so they shouldn't be a problem.
While it is good to have this much written this soon it is a fact that most of these case studies are for our benefit more than the lecturers'.
What we are looking for in these character studies is not details on the character but what traits make them interesting to players. If it gets to week 10 and we have to trawl through 12k words for a few useful lines about what makes interesting/believable character we're going to regret it.
It's really good work thats been done so far though, it's just a little bit too much good work.
Any thoughts?
PS. This is being posted here because I will be far too tired to say this in any meaningful capacity tomorrow and it will be nice to show us using the blog for meaningful discussion.
Who are we?
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk

