Week 16, Meeting 1:
Date: 25/05/2010
Time: 12:00pm until 12:20pm
Staff present: Claire Brierley
Location: C2 – 03
This week's meeting with Claire had the team talking through the work completed in the last few weeks and how our meetings with Andrew Williams went. Mention of the Summer Plan was made in preparation for the verbal report on Friday.
Items addressed:
i. Work Completed.
ii. Summer Plan.
iii. Verbal Report.
Week 16, Meeting 2:
Date: 28/05/2010
Time: 01:00pm until 01:30pm
Staff present: Brian Morris, Phil Carlisle, Claire Brierley
Location: C2 – 04a
The second meeting this week had the team delivering their verbal summer report to Brian, Phil and Claire. Changes were made to our milestone dates with the cut off point for the second moving back until the end of July rather than the end of June. This was done to give the team more time with the Alpha build, as it'd take far longer to create a fully functioning Alpha from scratch than it would to turn that Alpha into a final product.
For sake of convenience, the second and third milestones have also 'merged' so team members need not present half way through the summer. Team members will still be treating milestones two and three as individual sections of the project, but both will be presented as if they were merged into one, longer presentation during the second week of October. During the summer break, team member Steve will be liaising with Brian and presenting the work completed up to that point for some informative feedback.
Items addressed:
i. Summer Work.
ii. Milestone II and III Presentations.
iii. Work Preparation.
As no meetings will be taking place next week, the weekly overview posts will now stop until the first week of October when an overview of all summer work completed will be posted.
Individual Week 16 Logs:
Kyle - http://dysc.blogspot.com/2010/10/week-xvi-overview.html
Lee - http://las1gcc.blogspot.com/2010/05/level-3-team-project-week-16.html
Adam -
Lewis -
Steve - http://austinfable.blogspot.com/2010/05/steve-week-16.html
Links to individual blogs will be added into this post by members once their weekly journal is complete.
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Who are we?
Team Fable is a group of five students working on their 'Level 3 Team Project' at the University of Bolton.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark.
What is our aim?
Our project aim is to research the usage of non-playable characters in games and investigate what drives player reactions to them.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
By researching into this, we hope to evolve storytelling in games by defining the characteristics players find most compelling in NPCs, ultimately leaving with more engaging characters.
What are our roles?
The team roles are as follows:
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
Kyle Cherry - Research & Documentation.
Lee Sparkes - Human Resources.
Lewis Morgan - Level Design Lead.
Adam Parker - Art Design Lead.
Stephen Austin - Testing Lead.
Despite having specific lead roles, all members in the group will contribute to all areas of the project.
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Contact
- Kyle Cherry - kc1gcc@bolton.ac.uk
- Lee Sparkes - las1gcc@bolton.ac.uk
- Lewis Morgan - lrm1gcc@bolton.ac.uk
- Adam Parker - ajp1gcc@bolton.ac.uk
- Stephen Austin - swa1gcc@bolton.ac.uk
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